Slot 2: Stim Pack: Self Buff. Deals damage to the Marine for a short time but increases attack and movement speed.
Slot 3: Hollow-point: Marine fires an anti-tank round into his opponent, dealing heavy damage and reducing armor.
Slot 4: Baneling Bullet: Marine fires a bullet at his target infused with baneling blood dealing poisonous damage over time.
Slot 5: Tranq Dart: Marine fires a heavy tranqilizer into his opponent dealing energy damage over time, reducing their movement and attack speed. Does not work on shielded units.
Slot 6: M2003 Grenade Launcher: Fires a grenade from the guass rifle at a target location dealing AOE damage from shrapnel.
Slot 7: Spider Mine: Marine lays down a Spider Mine at his current position. Spider Mines will detect an enemy if it is close and detonate at enemie's position.
Slot 8: Motivate: Marine creates an aura of motivation around himself draining his own energy while toggled on and transferring it to any players within the aura's redius. Also increases movement speed by a small amount.
Slot 9: Sand Bags: Marine creates a pile of sand bags at his current position increasing the defense and accuracy of any player near the sand bags. Sand bags also have a chance of stopping incoming enemy projectiles.
Slot 10: First Aid Kit: Marine takes a few moments to prepare his first aid kit and heal target unit or self of any status ailments and increases health regeneration by 300% for one minute. 120 second CD
Slot 11: Shield battery: Skill used to recharge the shields of the Predator
Slot 12: Call Predator: Calls down a Predator pet to assist the Marine in combat. 60 second CD. Max pets: 1
Slot 2: Stim Pack: Self Buff. Injects Marine with a mixture of chemicals designed to boost physical performance for a short duration, harmful aftereffects. Increases movespeed, attackspeed for a short duration at the cost of a % of HP
Slot 8: Pot Shot: Passive - If the Marine is shooting at something that is not attacking him, his bullets will have a high chance of dealing extra damage. +X% critical when attacking enemies that aren't aggro'd to you
Slot 9: M98 Ballistic Alloy Combat Shield: Passive. Combat suit upgraded with new shield, increasing combat survival. Increases HP, Armor, Extra % reduction to ranged attacks
Slot 10: Run n' Gun - Some sort of active that lets you attack and move at the same time
Slot 11: Battle Frenzy: Self Buff - Tapping into one's primal instincts, the Marine can temporarily enter a state of induced frenzy, where he will be able to surpass his physical capabilities. Increased attack speed, damage, immunity to debuffs (stuns, disables, etc)
Slot 12: Dead Eye: Active - For the next x shots, the Marine will have a guaranteed critical for y extra damage.
drawing some blanks on other stuff, will post later
Posted by Encon on Jan 19, 2011, 7:21pm
about the credits gain each missions or looting bodies, to buy diferent rifles, shotguns, armor,stealing tecnologie to protoss bring samples of zerg to upgrade weapons and armor something like the campaing of SC2, getting a job like mine minerals to gain more credits something for more funny about zerg caracters collecting human DNA stealing value cristals from protoss to envolve Protoss caracters can be more dificult, because they strong. they need find xel n@ga artifacts,and dark templar tecnologies theses are some ideas to improve the project
Posted by Death Row on Jan 20, 2011, 11:38pm
Hollow point is a poor choice of words for an anti-tank round, as hollow point bullets are designed for dealing with unarmored targets and are not as effective against armor. Armour Penetrating Rounds would probably be a better choice of words.
Posted by GV on Jan 25, 2011, 5:42pm
Hollow-point bullets are not anti armor rounds or really any different than normal rounds in initial penetration, their effect is the flattening of the bullet to the size of a dime, preventing over-penetration and making the target bleed to death faster, aka hits one enemy and adds a large DOT effect