cookies12100 New Member
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Joined: Jan 2011 Gender: Male  Posts: 8 Karma: 0 |  | Raid Idea [Brainstorm] « Thread Started on Jan 16, 2011, 8:02am » | |
I know it's a little early to be thinking up such ideas and there might be a chance that you can't do some of the stuff I say (although I've tried to create spells and abilities with the editor in mind). But whatever, I hope you like it. It was certainly enjoyable designing it:
###################### ## Fenix's Tomb ## ######################
After Kerrigan's Betrayal and the death of Fenix a group of cultists managed to attain the brave warrior's body and returned with it to their homeworld of Auir. The cultists claim that they could revive the fallen warrior with a powerful Xel'Naga artifact that they have uncovered. Unknown to them the artifact corrupted their mind and one by one they all descended into madness until the entire group disappeared within the abysmal, dank corridors of Fenix's Tomb...
Layout:
![[image] [image]](http://img211.imageshack.us/img211/5910/fenixn.png)
Legend: \ / - Locked Door Switch - When both are activated the Anteroom is open Start - Where your raid begins
Layout Explanation:
The party starts in the starting area where they can chose whether to go into the Twilight room or the Dawn room. In either way defeating the boss in either of the rooms will cause the nearest locked door to open. For example, when the boss in the room of twilight is defeated the door that looks like "\T/" will be unlocked and the room of dawn would open "\D/". Where then the party activates the switch just behind the door. When a switch is activated the cultist will be alert of your presence and will proceed to fortify the complex with additional mobs. When both the switches are activated the Anteroom will be open. Where the party will fight another boss (The Cult Leader). When the leader is defeated Fenix's Chamber will be opened where a short scripted cinematic (trigger driven) scene will begin. Fenix will walk out onto the Balcony and begin randomly talking to himself claiming he's hearing voices in his head. Fenix's will have gone completely mad and begin to attack the party (the final battle).
Bosses:
Khalis of Twilight:
Model: Dark Templar
Abilities:
- Void Slash: Massive damage to a single target - Absymal Void: Banishes tank and threat resets - Void Crash: Lauches a porjectile to the person with the highest threat, Dodgeable - Power Swipe: Line AoE and knock back
Adds:
- If Uraj of Dawn is defeated first then an Apparition appears - Apparition: Attacks, and spasms a stacking debuff that increases damage taken to the whole party
Description:
The battle begins when the boss is pulled, if Uraj of Dawn is killed before then an Apparition will spawn along with him. Basic boss fight. The only difficult part about him is the fact that he can (only occasionally) banish the tank and can begin attacking more fragile heros because the threat table would be reset. In this case another tank should be ready to take over because every time Abysmal Void is cast, soon after he will spasm Void Crash which should be an instant kill to any DPS or Healer. The party should take out the Apparitions as soon as possible or else healers will fall behind and will result in a wipe.
Uraj of Dawn:
Model: High Templar
Abilities:
- Psi Blast: Massive damage to a single target, scales with Boss damage - Self-Induced Fanaticism: Stacking buff that increases damage - Ascetic: Lowers threat on the highest on the threat table - Psi Storm: AoE at region, scales with Boss damage, attacks a random target - Psi Crash: Launches a projectile to the person with the highest threat, Dodge-able
Adds:
- If Khalis of Twilight is defeated first then an Apparition appears - Apparition: Attacks, and spasms a stacking debuff that increases damage taken to the whole party
Description:
The battle begins when the boss is pulled, if Khalis of Twilight is killed before then an Apparition will spawn along with him. Basically, he is a DPS race with a small twist. Every few seconds he will cast Ascetic which lowers the threat of the highest person on the threat table (most likely the tank) immediately followed with a Psi Crash. Every few seconds he will also cast Self-Induced Fanaticism, which will increase his damage followed by a Psi Storm. Therefore, DPS have to deal as much damage as possible in order to kill him before he gets too powerful, while being very careful not to aggro the Boss. It is imperative that the Apparition should be taken out a fast as possible because the debuff increases the potency of Self-Induced Fanaticism.
NOTE: All Ascetic and Self-Induced Fanaticism spells are predictable and happen at regular intervals.
Cult Leader Kharaj:
Model: Stalker
Abilities:
- Auto-Feedback (Passive): Feedback X amount to anyone who casts a spell - Psi Disruptor Aura (Passive): Locks mana regeneration - Auto-Burn (Passive): Deals X% of the damage to anyone who damages with melee - Force Spike: Knockback dealing damage, if hits a wall additional damage is given - Glyph Mine: Sets X amount of mines around the field, after a time they explode doing massive damage to those in its AoE - Blink Slash: Boss blinks dealing damage in a line - Overdrive: Frontal Cone AoE about 90 degrees
Description:
In this battle positioning is the emphasis. The battle immeditately gets difficult because of the mana locking. Without mana you can't cast spells, however, if a person stands just outside of cast range then he or she will recover as if regularly. In addition to the mana lock every time anyone in the room casts a spell he or she will get feedbacked X amount. Healers should hover just on the edge of the cast range so they can heal the DPS. In addition the boss would be tanked at the centre of the room so everyone can circle the boss freely in order to dodge "Overdrive", this also helps against hitting walls against "Force Spike". To make things harder during set up the boss will try to screw around with the parties setup, he will periodically cast Glyph Mine (Taken from FFX) to make everyone move about to adjust. Blink Slash will damage in a line and put the boss out of position. Auto-Burn makes it harder on the tank to hold aggro because he can't deal damage too fast or the healers can't keep up.
Fenix Reincarnate:
<Phase 1>
Model: Immortal
Abilities:
- Adamant Shield (Passive): Stronger Immortal Shield - Photon Cannons: Line AoE - Shield Buster: His shield explodes dealing massive damage around him (scales to amount of shield he has) - Shield Repair: Shields recover at a much faster rate for a duration of time - Interceptors: His unit releases several interceptors - Charge Blast: Massive damage to a single target - Power Overwhelming: Power increases a lot, but speed decreases for a duration of time
Adds:
Interceptors:
Abilities:
- Detonate: Explode dealing heavy damage - Laser Dewelding: Stackable, decreases defense
Description:
This fight is a straight up fight to the death. Every person on the team has a role: The tank to hold aggro (if not = wipe), DPS take out shields before Shield Buster is cast, Off tank too take the interceptors off the tank so the tank can live and Healer does what healers do normally. During Power Overwhelming the Boss should be kited (best would be reaper).
<Phase 2>
Model: Zealot
Abilities:
- Charge: Charges to the next person on the threat list and begins attacking them - Psi Tremor: AoE around the boss - Chaos Mode: at 50% hp, attack and movement speed increases - Infinity Mode: at 25% hp, attack increases - Final Form: at 10% hp, (at your discretion)
Description:
Just have 2 tanks juggle the boss for the charge ability and save your high DPS for the end.
Mobs:
Fanatic Zealot:
Model: Zealot
Abilities:
- Cleave (passive): Small front cleave - Rage: at 10% hp, attack speed and movement speed increase
Corrupt Templar:
Model: Dark Templar
Abilities:
- Feedback: X damage to mana and hp to a target unit - Fade: Temporarily cloaks
Living Stone:
Model: Stone Zealot
Abilities:
Hardened Rock (passive): prevents X% damage War Stomp: AoE around the unit
Modified Reaver:
Model: Sentry
Abilities: - Build Scarabs: Summons Modified Scarabs - Build Cutters: Summons Cutters
Adds:
Modified Scarabs:
Model: Probe (Green)
Abilities:
- Acid Explosion: Banelings attack
Cutters:
Model: Probe (Red)
Explosive Templar:
Model: High Templar
Abilities:
- Psi Buster: long count-down, when count ends huge AoE Psi Storm, Templar dies
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