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May 21, 2013, 9:03am



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Topic Summary
Posted by Ryan on Jan 8, 2011, 6:28pm
Model: Ghost

Role: DPS/CC

Slot 1: Auto-Attack: Ghost Rifle

Slot 2: Vital Shot (Snipe ) - Aim at a vital point on enemy target placing a debuff that cause bonus damage to following attacks for a short time. Builds Combo Points. Cool-down length of debuff. 7 second CD.

Slot 3: Ambush (Assassinate) - Used from Stealth, Instantly exits Stealth dealing bonus damage. If target is under 10% Health, attack deals severe damage. 15 second CD.

Slot 4: Smoke Bomb (Incomplete)

Slot 5: High Powered Round (Incomplete)

Slot 6: Gut Shot (Incomplete)

Slot 7: Head Shot (Incomplete)

Slot 8: Ammo Master Toggle (Incomplete)

Slot 9: Dominate: Toggle Ability. Takes control of target unit and can be commanded as a pet. Rapidly drains energy while toggled on. 40 second CD.

Slot 10: EMP. Fires electromagnetic projectile at target enemy dealing AOE energy damage and depleting shields. 20 second CD.

Slot 11: Cloak. Enters stealth mode undetected by normal enemy units, decreases movement speed by 33%. 25 second CD. Rapidly drains energy while on.

Slot 12: Spec Ops Bomb (Nuke) - Aim at a point for a short amount of time to call a Spec Ops Bomber to bomb the area. 60 second CD
Posted by draktharr on Jan 18, 2011, 4:30pm
nuke ??? o.o

like 15 seconds casts and splash damage to friendly unit too?
Posted by Emberine on Jan 25, 2011, 8:03pm
smoke bomb should operate similar to reduces enemy accuracy to user, but also reduces ur own accuracy.

high powered round, imo, should be c-471 round, employing a highly sensitive element (u name it) to deliver higher damage by a factor of... say 2 or 3. 1-2 min cd, talents could reduce cd. call the cd a description like... using c-471 ammo overheats the barrel if used to often, or something to that order.

nuke -should not- splash to allies. otherwise, it would become HIGHLY situational, and unusable during bossfights or anything that a tank would be caught in. otherwise, i would have it do high damage in a 30 yard radius, with x amount of damage in the first 5 yards (maybe 10), with diminishing damage at every 5-10 more yards.

gut shots, even in history, cause a long, painful death due to the stomach acid dispersing in the body. i would use it as a low damage shot with a dot that last x amount of time and increases in damage, reaching full damage at the end of x time.

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