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Emberine
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[yim]

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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #15 on Jan 25, 2011, 6:02pm »
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so... were to join that channel? ill go if ryan says to >.>
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blackpatent
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #16 on Jan 25, 2011, 6:18pm »
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Blackpatent - 186

I would like to join the playtest and help with anything else you need, I'll be on all night
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halogrunt1234
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #17 on Jan 25, 2011, 6:18pm »
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I'm down with helping out at well, I'm Cyro with code 846
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blackpatent
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #18 on Jan 25, 2011, 6:27pm »
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maybe it's too early in the development, but what's our guild name and who has the vent?
:D
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Ryan
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #19 on Jan 25, 2011, 6:29pm »
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logging in now, will start contacting people
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Ryan
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #20 on Jan 25, 2011, 6:32pm »
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join channel "SCU testing"
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Emberine
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[yim]

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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #21 on Jan 25, 2011, 6:37pm »
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see you there ryan. cant tell u how excited i am.
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Emberine
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[yim]

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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #22 on Jan 25, 2011, 7:17pm »
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the sole defination of epic. u perfect that, and u will solidify your place as a sc legend
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Ryan
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #23 on Jan 25, 2011, 7:43pm »
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its team effort now :) thanks for everyones help today. I'll be working on it a lot this weekend.
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Emberine
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[yim]

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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #24 on Jan 25, 2011, 7:55pm »
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just remember, no "i" in team. when everything seems to get tense and hard, come here and ask. we're a team, like u said.
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deviler
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #25 on Jan 25, 2011, 8:00pm »
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That was an awesome game test. Glad you could host it for us. And I FINALLY have Sixen friended lol. :)
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projava
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #26 on Jan 25, 2011, 8:57pm »
[Quote]

Was a ton of fun. That is until everyone's characters started to freeze. :P (jk, was fun through that too.)
I have faith in you that you will get the bugs fixed, may I suggest that you have a color coded to-do list on the forum that you update to show how far along you have come?
Thanks Ryan, I'll see If I can get any really good ideas.
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Emberine
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[yim]

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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #27 on Jan 25, 2011, 9:33pm »
[Quote]

also, an idea for the new site. have a progress bar to the side, 0% being starting out (ur past that) 100% being release, with side notes on what needs to be done to get the bar to "go up". this not only gives fans an idea of how far along we are, but also gives them a psychological feeling of ease, so this will help deter the bulk of the qmails/pm's/forum posts of the ultimate question - how much longer. i can help design this, and help moderate it as well, in addition to several other features id like to talk to you about. the site will be your "hive" until the project is ready for download. this progress bar idea came from the guy above me, or at least me reading his comment and the idea dawned on me. this might not be the right thread for it, but im typing it now so i dont forget XD again, epic demo today. i got more ideas and things id like to share with you, so get back to me via realid when u get a chance.
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dm613
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 Re: 10 man playtest today at 6pm central 01/25/11
« Reply #28 on May 19, 2011, 8:36pm »
[Quote]


I copied code from various peoples graphics...
I also changed one a little and reposted it (the how much noob are you).
I made some of the code from scratch to get it all together.
Is that all good?
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