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 AuthorTopic: Special Ops (Read 5,079 times)
Ryan
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 Special Ops
« Thread Started on Jan 4, 2011, 6:45pm »
[Quote]

Specializations:

-Ghost (DPS/Crowd Control)
-Spectre (DPS/Buffer)
-Reaper (Kite Tank)

-------------------------
Model: Ghost

Role: DPS/CC

Slot 1: Auto-Attack: Ghost Rifle

Slot 2: Vital Shot (Snipe ) - Aim at a vital point on enemy target placing a debuff that cause bonus damage to following attacks for a short time. Builds Combo Points. Cool-down length of debuff. 7 second CD.

Slot 3: Ambush (Assassinate) - Used from Stealth, Instantly exits Stealth dealing bonus damage. If target is under 10% Health, attack deals severe damage. 15 second CD.

Slot 4: Smoke Bomb (Incomplete)

Slot 5: High Powered Round (Incomplete)

Slot 6: Gut Shot (Incomplete)

Slot 7: Head Shot (Incomplete)

Slot 8: Ammo Master Toggle (Incomplete)

Slot 9: Dominate: Toggle Ability. Takes control of target unit and can be commanded as a pet. Rapidly drains energy while toggled on. 40 second CD.

Slot 10: EMP. Fires electromagnetic projectile at target enemy dealing AOE energy damage and depleting shields. 20 second CD.

Slot 11: Cloak. Enters stealth mode undetected by normal enemy units, decreases movement speed by 33%. 25 second CD. Rapidly drains energy while on.

Slot 12: Spec Ops Bomb (Nuke) - Aim at a point for a short amount of time to call a Spec Ops Bomber to bomb the area. 60 second CD
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« Last Edit: Jan 9, 2011, 9:28pm by Ryan »Link to Post - Back to Top  IP: Logged
aftershave
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 Re: Special Ops
« Reply #1 on Jan 8, 2011, 10:20pm »
[Quote]

Reapers a tank? Thats a bit weird, shouldnt they be DPS cuz they do shitloads of damage with their grenades?
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Ryan
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 Re: Special Ops
« Reply #2 on Jan 8, 2011, 10:48pm »
[Quote]

A kite tank. He abuses an enemys movement speed to his advantage. He won't actually have alot of HP.
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aftershave
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 Re: Special Ops
« Reply #3 on Jan 11, 2011, 7:54am »
[Quote]

o, looks like a unit designed for people who have 600 APM, count-me-out
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hesitation
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 Re: Special Ops
« Reply #4 on Jan 18, 2011, 1:11am »
[Quote]

Hello,
I just watched your vid on youtube and am impressed with the way things are going. However, after reading the names of the skills, I feel that some could be more accurate and better sounding, for whatever thats worth :P

Heres some suggestions :)

Slot 1: Auto-Attack: C-10 Canister Rifle Mark IV

Slot 2: Shrapnel Round - Fires a round will explode upon impact to rip open flesh, placing a debuff that cause bonus damage to following attacks for a short time. Builds Combo Points. Cool-down length of debuff. 7 second CD.

Slot 3: Stalk (Assassinate) - Used from Stealth, Instantly exits Stealth dealing bonus damage. If target is under 10% Health, attack deals severe damage. 15 second CD.

Slot 4: Smoke Bomb (Incomplete)
(I would replace this with something else, smoke bombs are pretty ancient, maybe another passive since there are so many skills that would make this class very mana heavy; perhaps a skill that increases attack speed)

Slot 5: Penetration Round (Incomplete)
(Some sort of high burst damage that can go through multiple enemies)

Slot 6: Depleted Uranium Round (Incomplete) - Fires an extremely dense shell that deals massive damage to armored units. Ignores armor + places debuff
(I replaced gut shot because it seemed really similar to your damage amplifying skill)

Slot 7: Head Shot (Incomplete)

Slot 8: Ammo Master Toggle (Incomplete)

Slot 9: Dominate: Toggle Ability. Takes control of target unit and can be commanded as a pet. Rapidly drains energy while toggled on. 40 second CD.
(This skill doesn't seem to fit with the class, maybe an increased range/vision passive ability?)
Ocular Implants: Passive. Modifications to the eye combined with innate psionic ability enable Ghosts to see and shoot much farther than before.


Slot 10: EMP Round. Fires electromagnetic projectile at target enemy dealing AOE energy damage and depleting shields. 20 second CD.

Slot 11: Cloaking Field. Enters stealth mode undetected by normal enemy units, decreases movement speed by 33%. 25 second CD. Rapidly drains energy while on.

Slot 12: Tactical Nuclear Strike (Nuke) - Lazes an area for a duration for a tactical nuke missile. 60 second CD
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Ryan
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 Re: Special Ops
« Reply #5 on Jan 18, 2011, 1:19am »
[Quote]

Noted. Some of those I really like and will be implemented. Thankyou very much for the input. Keep it coming. I like your ideas.
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bildo2020
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 Re: Special Ops
« Reply #6 on Jan 18, 2011, 1:31pm »
[Quote]


Jan 18, 2011, 1:11am, hesitation wrote:
Hello,
I just watched your vid on youtube and am impressed with the way things are going. However, after reading the names of the skills, I feel that some could be more accurate and better sounding, for whatever thats worth :P

Heres some suggestions :)

Slot 1: Auto-Attack: C-10 Canister Rifle Mark IV

Slot 2: Shrapnel Round - Fires a round will explode upon impact to rip open flesh, placing a debuff that cause bonus damage to following attacks for a short time. Builds Combo Points. Cool-down length of debuff. 7 second CD.

Slot 3: Stalk (Assassinate) - Used from Stealth, Instantly exits Stealth dealing bonus damage. If target is under 10% Health, attack deals severe damage. 15 second CD.

Slot 4: Smoke Bomb (Incomplete)
(I would replace this with something else, smoke bombs are pretty ancient, maybe another passive since there are so many skills that would make this class very mana heavy; perhaps a skill that increases attack speed)

Slot 5: Penetration Round (Incomplete)
(Some sort of high burst damage that can go through multiple enemies)

Slot 6: Depleted Uranium Round (Incomplete) - Fires an extremely dense shell that deals massive damage to armored units. Ignores armor + places debuff
(I replaced gut shot because it seemed really similar to your damage amplifying skill)

Slot 7: Head Shot (Incomplete)

Slot 8: Ammo Master Toggle (Incomplete)

Slot 9: Dominate: Toggle Ability. Takes control of target unit and can be commanded as a pet. Rapidly drains energy while toggled on. 40 second CD.
(This skill doesn't seem to fit with the class, maybe an increased range/vision passive ability?)
Ocular Implants: Passive. Modifications to the eye combined with innate psionic ability enable Ghosts to see and shoot much farther than before.


Slot 10: EMP Round. Fires electromagnetic projectile at target enemy dealing AOE energy damage and depleting shields. 20 second CD.

Slot 11: Cloaking Field. Enters stealth mode undetected by normal enemy units, decreases movement speed by 33%. 25 second CD. Rapidly drains energy while on.

Slot 12: Tactical Nuclear Strike (Nuke) - Lazes an area for a duration for a tactical nuke missile. 60 second CD


lol I meant to exalt you, but I exalted the post above yours by mistake :X haha give it an hour :P

These skills should defiantly keep to what's within the game at the very least. The names you made are in the right direction. For instance, one thing I would change is Headshot. Maybe change that to Sniper Round, which is in SC2 for the Ghost. Sniper Round could be modified to replace Assassinate, so that when used in cloak you get a bonus to attack, but when used uncloaked you don't receive that bonus.

Here, I'll add one:
Localized Scanner Sweep: Scan X yards to reveal cloaked, buried or hallucinated units for 20 seconds. CD 1.5 minutes.

Which makes me think about how cloaking should work in the game. But that's another post :P
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Encon
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 Re: Special Ops
« Reply #7 on Jan 19, 2011, 7:37pm »
[Quote]

Slot 4: Smoke Bomb (Incomplete)
(I would replace this with something else, smoke bombs are pretty ancient, maybe another passive since there are so many skills that would make this class very mana heavy; perhaps a skill that increases attack speed)

bomb smoke could be use to blind enemies stun for 3 secds and thanks to the termic vision of the ghost he can see the enemye on smokeand give the chance to dodge enemyes range attacks
meele give a small chance

stun grenade: stun for 4 secs and reduce speed attack and movemente of the enemy for 10 secs

cloak while attack
enemy cant see but attacking him will know your location but not exactly, he will miss the attackswhile the cloak still stand

ghost could be a character who can dodge , and do critical atacks
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widmo34
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 Re: Special Ops
« Reply #8 on Jan 20, 2011, 2:41pm »
[Quote]

This smoke bomb should be FLASHBANG it could blind enemies for few second and decrise ther dogie ability... it should be only for close combat situations... Ghost should have the highest dps but don't have much life... And if he is cloaked he should have dogie/ewade bonus...
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Ben
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 Re: Special Ops
« Reply #9 on Jan 28, 2011, 3:32am »
[Quote]

HI i would like to first say that i am not trying to tear down what is being said or critisize it i am just giving my imput

I have played some other mmorpg and like the idea of a starcraft one.

I have had some thoughts like all ghost start out with basic armor and wepons.

You can get credits by doing contracts like kill a certain person for 1,000 credits.
You can also loot and sell zerg dna and protoss and xel'naga technology.

And stealth and assassinate are two different things stealth/cloak could be the same thing and assasssinate can be use to completely kill adn enemy cause assassinations aren't just partially done but permanent.

also smoke bombs i think would be great it gives cover for marines and firebats or if you are out of energy for yourslef.
You could also buy different tyoe of grenades and ammunition like explosive rounds, armor piercing, tracking rounds, and splinter rounds the when shot eplode into multiple rounds

ALso kill shots and vital shots seemed like a great idea cause thats what ghost do go for the kill shot.

Also i like the mind control idea but also think that that there could be like a tech tree thing. Like in SC2 they had ghost then they also had i can't remember the other ones but you could chose to be one or the other and each has its benefits.
like one does mind control but one can do mind scramble

And i love the idea of a nuke but that shouldn't be allowed all the time only when you have a battle cruiser over head or a commandcenter close by.


I would also like to add an apology for the spelling i am slightly dislexic so sorry for that.
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Ben
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 Re: Special Ops
« Reply #10 on Jan 28, 2011, 3:33am »
[Quote]

Also after I posted I realized You had a Spell check option.
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ai
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 Re: Special Ops
« Reply #11 on Mar 22, 2011, 2:02am »
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