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Forum :: General :: Starcraft MMO Brainstorming :: Developing Weapons/Armor Idea..
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brokemancaravan
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 Developing Weapons/Armor Idea..
« Thread Started on Jan 18, 2011, 12:40pm »
[Quote]

I brought this up in another thread and I thought I would
get into deeper explanation by what I meant by this.


I'm not sure how similar the structure is to WOW in WOSC, but
if this idea could be implemented with certain types of armor/weapons
it will provide a unique experience to both users.

Plain and simple: Certain Weapons and Armor grow the more you use them. This idea is similar to Fable 3 but I'm thinking more
thorough and pertains to how often you use that certain weapon and how you use it.

I'm not saying to implement this for every weapon/armor in the game
but for certain ones- so the player will feel motivated to continue
training with these certain armors/weapons instead of throwing them away.

This leads to a lot of possibilities and will be an addicting aspect
for the gamer to keep checking up on how his/her weapon/armor is changing. (Stats wise, and even look wise.)

This feature might be more harder to implement but I think
if you guys like the idea it can be put to good use.
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bildo2020
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 Re: Developing Weapons/Armor Idea..
« Reply #1 on Jan 18, 2011, 1:17pm »
[Quote]


Jan 18, 2011, 12:40pm, brokemancaravan wrote:
I brought this up in another thread and I thought I would
get into deeper explanation by what I meant by this.


I'm not sure how similar the structure is to WOW in WOSC, but
if this idea could be implemented with certain types of armor/weapons
it will provide a unique experience to both users.

Plain and simple: Certain Weapons and Armor grow the more you use them. This idea is similar to Fable 3 but I'm thinking more
thorough and pertains to how often you use that certain weapon and how you use it.

I'm not saying to implement this for every weapon/armor in the game
but for certain ones- so the player will feel motivated to continue
training with these certain armors/weapons instead of throwing them away.

This leads to a lot of possibilities and will be an addicting aspect
for the gamer to keep checking up on how his/her weapon/armor is changing. (Stats wise, and even look wise.)

This feature might be more harder to implement but I think
if you guys like the idea it can be put to good use.


Do you have a link for the prior posting?

So far, what I've gathered, is that certain armor and weapon types grow in stats as they player uses them more frequently. The best comparison I could think of is leveling skills in Morrowind of Oblivion. The more you perform an action, the more exp. you gain in that skill. In this case though, the more you use a weapon or the more damage armor absorbs, the better the gear becomes. Interesting idea.

I had an idea for a class system based on the gear you wear. You can see it here:

http://www.worldofstarcraft.proboards.co....splay&thread=40

I like what you said, although I never played Fable 3. Care to elaborate? Maybe, instead of leveling gear in this way, we can add an economic aspect to gear which could follow through and create a deeper technological tie to Starcraft.

A lot of computer components have locked out abilities. You may be able to unlock functionality if you're technically savvy, but this exists to get people to pay for more functions or services for components in the real world. This could be translated into WoSC through paying moderate to large sums of currency (minerals and gas?) to unlock new abilities as opposed to a grind to level it up. (Well, grinding currency could happen.)

The abilities could be in the form of a tech tree, but you can only unlock some of the abilities upon payment at a vendor (or maybe an engineer class?) This way, currency is either taken out of the game to control the currency or traded so others can use it as they see fit. The items which have this tech tree, are rare or epic items (akin to blue or purple WoW items respectively).

Granted, my idea isn't based 100% off what I think you're telling us, but it's something that could use exploring :)

What do you think?
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davidline
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 Re: Developing Weapons/Armor Idea..
« Reply #2 on Jan 21, 2011, 1:04pm »
[Quote]

This would economize weapons and armor.

I think this is a good idea as the more weapons, and armor are available the more choices you have, the better really.

Even though your own armor and weapons become more familiar to you, there is always the option of getting a better item, BUT your weapon grows all the time thus if you have a superior effect, or stat on the weapon it would always give players ideas to play around with their stats, or keep their weapon to keep their style of play who knows. This idea requires alot of brainstorming to work.
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violetzer0
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 Re: Developing Weapons/Armor Idea..
« Reply #3 on Jan 21, 2011, 1:13pm »
[Quote]

Making weapons become more powerful the more you use them specifically has the unfortunate side effect of potentially becoming unnecessary grindy. So it is something that must be carefully handled.
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davidline
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 Re: Developing Weapons/Armor Idea..
« Reply #4 on Jan 21, 2011, 1:40pm »
[Quote]

Exactly.

And now we need to centralize the ideas of the idea, and think how it can be done.

We know it needs to be:

-Not too Grindy
-Make it so that there is always a decision
-Make it so that it will be a feature that stands out above all the rest when it comes to weapons and armor

Well its my basic layout for the brainstorming plan and I think it needs to be expanded upon...

Just my idea thus far- Make an addition of attachments. Grenade launchers would be one, and is the base of it.

Every weapon would be unique to one attachment to be "Your" gun, and play style perhaps that makes you think twice about either switching out the weapon, or keeping yours. I have to think more about how this idea works, feel free to flame me on it too.
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We shall have our pies, and cakes duke it out in an epic deathmatch to see who is more epic and awesome then the other. Epic.
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