Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | Aggro Threat system with custom dialogs. « Thread Started on Jan 5, 2011, 11:19pm » | |
We need a custom dialog aggro threat/system that supports 10 players. Player Unit variable's ID is PlayerUnit as of right now. If you're up for this task it would really help out. This dialog should be set to the right side of the screen but I can modify it later to fit the UI soundly.
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andz New Member
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Joined: Jan 2011 Gender: Male  Posts: 10 Karma: 0 |  | Re: Aggro Threat system with custom dialogs. « Reply #1 on Jan 19, 2011, 10:14pm » | |
i wanna help, damn it.. my computer is still dead atm.. using a laptop.. lol my sc2 is on my dead pc.. dsfafds
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parumpum New Member
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Joined: Jan 2011 Gender: Male  Posts: 1 Karma: 0 |  | Re: Aggro Threat system with custom dialogs. « Reply #2 on Jan 22, 2011, 11:11pm » | |
Is there already a system in place that is generating the threat and you just need a dialog to show that threat?
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Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | Re: Aggro Threat system with custom dialogs. « Reply #3 on Jan 23, 2011, 1:30am » | |
No system in place yet.
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bollo New Member
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Joined: Jan 2011 Gender: Male  Posts: 0 Karma: 0 |  | Re: Aggro Threat system with custom dialogs. « Reply #4 on Jan 27, 2011, 11:44am » | |
Is there away to give each unit a priority target based on how much damage they do to that specific unit? i have noticed on the original SC2 that if a ghost snipers a unit in the midst of battle the unit will turn and engage the ghost over all other units that are attacking it. this is due to the massive damage that a sniper shot does to that single target.
if you are thinking of a tank (meatshield) for an example, one of his skills could be a high damage hit that will keep the unit's attention on him... unless there is a Taunt ability?
I'm just throwing out ideas for others to think about thats all 
Keep it going Ryan 
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