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Ryan
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 Our Mission
« Thread Started on Jan 6, 2011, 3:53am »
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Our mission is not to clone the existing World of Warcraft but rather to trim the fat of its tedious gameplay and harness the best elements of it to create an exciting experience within Starcraft II.

World of Stacraft (WoSC) will take the cooperative raiding experiences of WoW and harness them.

WoSC will not be about endless hours of grinding but rather put a focus on scripted boss fights that reap glorious reward upon success.

Because of the limitations of GEs banking system, only three things will be saved to a character.

1. Phat Lewtz: Loot will be the major role of character progression in WoSC. We will create hundreds of custom weapons and items for players to fight for in their quest to dominate the galaxy. These weapons and items will be both exciting and siutational... not just... whoo yay I got a new sword that does more DPS and has a different model file... yay...
Weapons and items will have their srengths and weaknesses depending on the situation so it will be a less linear experience than just grinding and grinding for the next weapon so you can toss away your current one.

2. Minerals and Rank: Minerals will be gained while progressing through raid instances and will be used to purchase items and weapons. Rank will be attained by killing raid bosses and will unlock the ability to purchase higher grade equipment.

3. Allocation Points: AP will be granted from killing bosses and can be used to premanently boost a stat of your choice. The stat bonuses are very subtle and will hardly separate a casual player from a hardcore player.
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With that said we need as many data experts as we can get to start pumping out weapons and abilities.

I (Ryan), will be triggering most of the user interface as well as scripting the raid fights. That's not to say that no one else can jump right in and help out with that stuff too.

I will be directing this project and approving what goes into it and what does not, but I am a VERY open person and if your ideas are solid they will surely go into the game.

As of 1/6/2011 the user interface is about 60% complete. I will be itching to start tossing abilities onto characters very soon, so let's ger 'er done.

~Ryan - WoSC Project Director
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brokemancaravan
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 Re: Our Mission
« Reply #1 on Jan 18, 2011, 12:34pm »
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I've been scanning around the site and just dropped by to say that you have some awesome ideas put together.


You mentioned the weapon system and I was wondering if you will ever implement weapons that grow with the user? Sort of like Fables 3 system but more thorough.

Certain weapons have the ability to grow and become stronger- this will also help the "Throw this weapon away for a new one." Where instead you would want to use a certain weapon to see how strong it could get.
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nacho
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 Re: Our Mission
« Reply #2 on Jan 20, 2011, 10:51pm »
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Hey Ryan,first,id like to congratulate you for your effort on making this game (and the job at riot),and second,are you going to add the hybrid classes?
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