| Author | Topic: QueenGambit's Q&A for game's development (Read 543 times) |
Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | QueenGambit's Q&A for game's development « Thread Started on Jan 21, 2011, 7:32pm » | |
<QueenGambit> So, Ryan, can you tell us a bit about the project?
<RyanWin> The project's design is to take the look and feel of an MMO and combine it with Starcraft II's assets to create an instance based multiplayer game within battle.net. In no way shape or form is this project to be played outside of battle.net. The game will be played through multiple maps over battle.net in which players can group with their friends before entering a game, or choose to go solo and group with random players. I (Ryan Winzen) acknowledge with full respect that the name "World of Starcraft" is owned by Activision/Blizzard and have every intent to respect their intellectual property.
<QueenGambit> What can you tell us about the project’s Lore? Will we see new lore or will you use existing lore instead?
<RyanWin> In regards to the lore behind Starcraft, this Starcraft MMO will be based on reliving previous events of already established storyline. Each instance a player enters will be like a memory of things that have transpired in Starcraft, Starcraft II, and the official Starcraft books and will be recreated as accurately as possible within an MMO setting. This will prevent upsetting any lore fans, as well as the writers themselves. Like Chrono Rift or something.
<QueenGambit> Aah! fantastic, good setup. So some level designs will be themed to past battles and wars in the SC universe rather than a separate out-storyline
<RyanWin> yes
<QueenGambit> Either way works for me (although i would’ve enjoyed trying to help out coming up with a totally new storyline)
<RyanWin> For instance the demo is based on an attempted Tal'Darim resurrection of Xava'Tor Ulrazej. not sure if your familliar with Ulrazej from the books. He was a dark archon made of 7 dark templar extremely powerful, kept the Tal'Darim under control by giving them drugs called Sun Drop
<QueenGambit> Anyway, we still don't have a grasp at the gameplay progression, what will dictate players from accessing the dungeons, will there simply be a (you must be level 20 to access this map) kind of thing?
<RyanWin> No leveling. Everyone is level 80
<QueenGambit> Aah, makes more more sense.
<RyanWin> Plus it makes playbalancing realistic, think of how hard it would be for a small team to playbalance levels in an MMO
<QueenGambit> Honestly, this setup is great for potential game expansion you can potentially have 100 maps having 100 kinds of raids.
<RyanWin> Yep.
<QueenGambit> Using all battle events found in the Starcraft universe
<RyanWin> Yep.
<RyanWin> And its realistic and within the realm of possibility.
<QueenGambit> Its SCtastic!
<RyanWin> *laughs* So yeah, loot based, with some progression through allocation points
<QueenGambit> So the demo vid is 1 official map yes? Have you had any thoughts to other battles or events in mind?
<RyanWin> Sure. All In remember? Last map of the Campaign in Wings of Liberty. The Raid on Kerrigan. Literally anything from Starcraft, Starcraft 2 or the Books that was epic. (Is) going in the game.
<QueenGambit> cool
<RyanWin> Also, you’re going to love this idea. How would you like to have a Hellion mount? You’ll be able to buy one
<QueenGambit> Oh that would be nice!
<RyanWin> Right now Mille25 is developing a separate UI for medics. Makes healing really easy. It’s called "Grid", it’s a healer's add-on taken from World of Warcraft
<QueenGambit> So, you have like a default capital city map planned to be made? I am assuming this is where players choose and create characters. Will players be able to create multiple characters or just stick to one forever? <RyanWin> Multiple should be possible and you’ll be able to create a character on any map
<QueenGambit> Oh that’s good too. You talked about buying stuff, will that be accessed only on the City Capital map or in any map? Or better yet just a in game inventory shop?
Good question. I'd like any map to have a shop somewhere, but that is TBD. First things first, getting inventory and item system developed. Then the raid drop system developed. Shops will come last and won’t be in the demo most likely the first demo i mean.
<QueenGambit> Well you don't have to work on it specifically, an idea on how you want the finish map to look is important.
<RyanWin> Ya, anything else?
<QueenGambit> I can get a good grasp on how this project will be layed out now. This will be a series of many maps in which players can create and use existing RP accounts to go raid. Each map will allow character selection as well as existing chars. Players may also shop for specific things <RyanWin> Yeah!
<QueenGambit> If you check out the sc2mapster forums, you'll see i like to play around with adobe photoshop. Any chance you need some nice looking pictures let me know. TBH i don't like that big huge banner on top of your forums.
<RyanWin> yeah it was just a temporary thing, a screenshot from the loading screen in game
<QueenGambit> Like is said, i had a misunderstanding of this map, the title World of Starcraft made me think RPG which made me think of final fantasy games. Great, powerful storyline with battle gameplay and role play progression. Totally wrong, too bad this map ain't it, fortunately this project is even better! <RyanWin> It’s going to be different for sure
<QueenGambit> It’s like a wiki system. Anybody can participate and discuss which battles/events to be made as a map and make it. Be a lot of work to put 100 battles.
<RyanWin> Combined effort will make it easier.
<QueenGambit> other than that book event with the 7 templars, what other raid events do you have in mind?
<RyanWin> a raid on Kerrigan at some point
<QueenGambit> right
<RyanWin> And of course that: http://starcraft.wikia.com/wiki/Battle_of_the_First_Overmind_(Shadow_Hunters)
<QueenGambit> down the road when this project has solidified with a few raids published, have you thought about creating OTHER KINDS of maps using these existing characters players made?
<RyanWin> I’ve actually thought about doing the Starship troopers outpost defense as a map where you can get minerals for buying stuff using the Starcraft Universe units . But that’s a while down the road.
<QueenGambit> Yeah, Starship Troopers Outpost Defense was a good map.
<RyanWin> Someone made a TPS version of it in Starcraft2 that was kinda fun but died off the popularity charts.
<QueenGambit> Yeah i played that too. Did you by any chance play sc1?
<RyanWin> Yes of course.
<QueenGambit> So the 1st map that will be published will be a Terran and Protoss city with an intro dungeon boot camp of some sort?
<RyanWin> No, first map that will be published will be a battle against Xava'tor in some Tal'Darim ruins on Aiur.
<QueenGambit> Ah, that okay
<RyanWin> That’s the demo
<QueenGambit> Right, right.
<RyanWin> For people to playbalance.
<QueenGambit> Yes, that’s a good idea too. Publish a map for others to try out and balance. Once there’s a good trend established, it will be easier to create the other scenarios
<RyanWin> after that the second map will probably be a PvP map
<QueenGambit> Oh that would be interesting.
<RyanWin> So we can playabalcne PvE and PvP and I do plan on implementing a duel feature to the PvE maps at some point.
<QueenGambit> So did Blizzard give you the go-ahead to use the name: World of Starcraft?
<RyanWin> No, but they gave me the green light on Starcraft Universe or Starcraft Chronicles.
<QueenGambit> My vote goes for Starcraft Universe
<RyanWin> I’m thinking that too even though Chronicles does fit the time travel/memory thing better still a toss up.
<QueenGambit> Chronicles fits the technical description but Universe word is more pure, more common, and more easily spelled.
<RyanWin> And rolls off the tongue better.
<QueenGambit> SCU? SGU?
<RyanWin> *laughs*
<QueenGambit> Starcraft Universe - Battle of Xava'tor, Starcraft Universe - Battle of the 1st Overmind, etc…
<RyanWin> All on the top of the popularity list
<QueenGambit> Oh, no way!
<RyanWin> Well maybe under Nexus Wars.
<QueenGambit> All on the featured map.
<RyanWin> That would be tight.
<QueenGambit> there will be a another button on the Battle.net, "Starcraft Univserse" button
<RyanWin> *laughs*
<QueenGambit> Okay, tonight I’ll make a funny Battle.net mod picture on that. Anyway, you said you were a musician on one post in your forums.
<RyanWin> Yeah, and 2D animator.
<QueenGambit> Are you interested in putting custom music in these maps? If so, may I help you? I play Violin, Piano, Guitar, and I listen to this 24/7: http://www.youtube.com/user/DragonstarDT#p/c/0/RJVz0la9FnE
<RyanWin> Nice... well I’ve already "hired" 2 professional musicians
<QueenGambit> Haha okay, that’s just pseudo, I’m sure me and others can still share some music pieces anyway
<RyanWin>http://www.youtube.com/watch?v=btnTtiaSN1U, you can listen to my music there and watch quick cartoon
<QueenGambit> nice music, did you do the cartoon too?
<RyanWin> yes
<QueenGambit> *laughs* someone loves their FruityLoops* I like the cartoon, it is intense and it looks like Ratchet and Clank
<RyanWin> *laughs* thanks.
<QueenGambit> TBH, I’m not too thrilled with the uber techno beat. I have a website suggestion
<RyanWin> Sixen is making us a new forum
<QueenGambit>http://www.ucoz.com/is a free domain and site place. You can make easy sites as well as have things like a forum, check out what i did in a day: http://www.desertstrike.ucoz.com
<RyanWin> Whoa nice!
<QueenGambit> I dunno if sixen can do that. There are over 1000 nice web templates to choose from OR u can custom make your own. Plus the website is free. And I have established an account with www.dot.tk so that i have the website: www.desertstrike.tk
<RyanWin> Are you volunteering to make one for us?
<QueenGambit> Oh definitely. We can arrange another get together and browse and look up other template you might want to use within that site.
<RyanWin> Do me a favor, get in touch with Sixen, and hash things out with him
<QueenGambit> Okay, I'll try to talk to him later, lets continue the discussion.
<RyanWin> Ok.
<QueenGambit> Don't judge but the only "raid" I've seen is that viral Leeroy Jenkins video where a bunch of people go and get pwned by bats? I've played other MMORPGs, can you tell me if this is basically a raid - Group of players go inside and explore a dungeon. It’s usually linear and at the end of the dungeon, there’s a big boss fight? And the setting doesn't have to be dungeon per se, any place with lots of extreme hard mobs and a big boss at the end?
<RyanWin> Yeah that’s the jist of it but the thing I want to do that will set this aside from other MMO's is complex scripted AI for all encounters. Boss fights will involve a lot of thinking and strategy to overcome and will be visually attractive.
<QueenGambit> random question, is Starcraft Universe okay with blizzard?
<RyanWin> yes
<QueenGambit> Yeah these raid battles take a lot of time and thought.
<RyanWin> Yes my favorite thing to do is script AI boss fights, and trigger effects
Read more: http://worldofstarcraft.proboards.com/in....1#ixzz1BrcpVGGO
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queengambit Moderator
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![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Jan 2011 Gender: Female  Posts: 17 Location: Seattle Karma: -1 |  | Re: QueenGambit's Q&A for game's development « Reply #1 on Jan 21, 2011, 8:09pm » | |
Thank you for pasting this here. I hope this will shed light on how this project will be made.
To put briefly, Starcraft Universe Project is a series of custom maps whereas players directly relive SC battles/events through a Raid-like gameplay.
World of Starcraft title can be very misleading. These custom maps will not have any leveling system and it will not have any quest-grinding objectives.
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mmiddleton Guest
|  | Re: QueenGambit's Q&A for game's development « Reply #2 on Jan 21, 2011, 8:50pm » | |
this mod sounds very promising, like DOTA when it was first made, now look at it. i for one will find this to be a very,very nice mod in itself, and would not be suprised to see it expanded into its own game. seeing as how blizzard already owns the name world of starcraft, i doubt few would be suprised. kudos ryan, kudos. fyi, take my advise.... don't go for any employment offers. except blizzard. companies tend to get very VERY controlling, and demanding. you seem to do fine all on your own, and you say you dont care for the money, so by all means, keep doing what your doing. dont get me wrong, the money would be good if u got a job, but all the same, it would be risky. figured id drop a bit of advice just a wandering question, when is it looking to be released for beta/download? ill be religiously searching for a download on my own, but if you will be releasing one still then a when would be nice to hear. like a few weeks, months, days...? a guess is better than nothing at all! im sure millions of others are curious as well.
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Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | Re: QueenGambit's Q&A for game's development « Reply #3 on Jan 21, 2011, 10:33pm » | |
MONTHS!
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Emberine New Member
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Joined: Jan 2011 Gender: Male  Posts: 30 Location: Kansas, US Karma: 0 |  | Re: QueenGambit's Q&A for game's development « Reply #4 on Jan 22, 2011, 5:54am » | |
rofl. thats better than never. is there anything that we, as the fans, can do to help the process? im an avid sc player, been toying with map mods n the game itself since the original came out, so if theres anything we can do at all, please, say something.
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queengambit Moderator
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![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Jan 2011 Gender: Female  Posts: 17 Location: Seattle Karma: -1 |  | Re: QueenGambit's Q&A for game's development « Reply #5 on Jan 22, 2011, 10:35pm » | |
Currently, we are in the process of setting up an official website alongside a much organized forum to help showcase this project effectively. Continue checking this forum for any updates
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Emberine New Member
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Joined: Jan 2011 Gender: Male  Posts: 30 Location: Kansas, US Karma: 0 |  | Re: QueenGambit's Q&A for game's development « Reply #6 on Jan 23, 2011, 3:24am » | |
oh you can be sure i will. i religiously check this site daily.
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urielnam New Member
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Joined: Jan 2011 Gender: Male  Posts: 3 Karma: 0 |  | Re: QueenGambit's Q&A for game's development « Reply #7 on Jan 23, 2011, 6:18am » | |
I wanted to sort out this Q&A session a little, just so people can read it. If you like it, feel free to copy it to the main windows.
<QueenGambit> So, Ryan, can you tell us a bit about the project?
<RyanWin> The project's design is to take the look and feel of an MMO and combine it with Starcraft II's assets to create an instance based multiplayer game within battle.net. In no way shape or form is this project to be played outside of battle.net. The game will be played through multiple maps over battle.net in which players can group with their friends before entering a game, or choose to go solo and group with random players. I (Ryan Winzen) acknowledge with full respect that the name "World of Starcraft" is owned by Activision/Blizzard and have every intent to respect their intellectual property.
<QueenGambit> What can you tell us about the project’s Lore? Will we see new lore or will you use existing lore instead?
<RyanWin> In regards to the lore behind Starcraft, this Starcraft MMO will be based on reliving previous events of already established storyline. Each instance a player enters will be like a memory of things that have transpired in Starcraft, Starcraft II, and the official Starcraft books and will be recreated as accurately as possible within an MMO setting. This will prevent upsetting any lore fans, as well as the writers themselves. Like Chrono Rift or something.
<QueenGambit> Aah! fantastic, good setup. So some level designs will be themed to past battles and wars in the SC universe rather than a separate out-storyline
<RyanWin> yes
<QueenGambit> Either way works for me (although i would’ve enjoyed trying to help out coming up with a totally new storyline)
<RyanWin> For instance the demo is based on an attempted Tal'Darim resurrection of Xava'Tor Ulrazej. not sure if your familliar with Ulrazej from the books. He was a dark archon made of 7 dark templar extremely powerful, kept the Tal'Darim under control by giving them drugs called Sun Drop
<QueenGambit> Anyway, we still don't have a grasp at the gameplay progression, what will dictate players from accessing the dungeons, will there simply be a (you must be level 20 to access this map) kind of thing?
<RyanWin> No leveling. Everyone is level 80
<QueenGambit> Aah, makes more more sense.
<RyanWin> Plus it makes playbalancing realistic, think of how hard it would be for a small team to playbalance levels in an MMO
<QueenGambit> Honestly, this setup is great for potential game expansion you can potentially have 100 maps having 100 kinds of raids.
<RyanWin> Yep.
<QueenGambit> Using all battle events found in the Starcraft universe
<RyanWin> Yep.
<RyanWin> And its realistic and within the realm of possibility.
<QueenGambit> Its SCtastic!
<RyanWin> *laughs* So yeah, loot based, with some progression through allocation points
<QueenGambit> So the demo vid is 1 official map yes? Have you had any thoughts to other battles or events in mind?
<RyanWin> Sure. All In remember? Last map of the Campaign in Wings of Liberty. The Raid on Kerrigan. Literally anything from Starcraft, Starcraft 2 or the Books that was epic. (Is) going in the game.
<QueenGambit> cool
<RyanWin> Also, you’re going to love this idea. How would you like to have a Hellion mount? You’ll be able to buy one
<QueenGambit> Oh that would be nice!
<RyanWin> Right now Mille25 is developing a separate UI for medics. Makes healing really easy. It’s called "Grid", it’s a healer's add-on taken from World of Warcraft
<QueenGambit> So, you have like a default capital city map planned to be made? I am assuming this is where players choose and create characters. Will players be able to create multiple characters or just stick to one forever? <RyanWin> Multiple should be possible and you’ll be able to create a character on any map
<QueenGambit> Oh that’s good too. You talked about buying stuff, will that be accessed only on the City Capital map or in any map? Or better yet just a in game inventory shop?
Good question. I'd like any map to have a shop somewhere, but that is TBD. First things first, getting inventory and item system developed. Then the raid drop system developed. Shops will come last and won’t be in the demo most likely the first demo i mean.
<QueenGambit> Well you don't have to work on it specifically, an idea on how you want the finish map to look is important.
<RyanWin> Ya, anything else?
<QueenGambit> I can get a good grasp on how this project will be layed out now. This will be a series of many maps in which players can create and use existing RP accounts to go raid. Each map will allow character selection as well as existing chars. Players may also shop for specific things <RyanWin> Yeah!
<QueenGambit> If you check out the sc2mapster forums, you'll see i like to play around with adobe photoshop. Any chance you need some nice looking pictures let me know. TBH i don't like that big huge banner on top of your forums.
<RyanWin> yeah it was just a temporary thing, a screenshot from the loading screen in game
<QueenGambit> Like is said, i had a misunderstanding of this map, the title World of Starcraft made me think RPG which made me think of final fantasy games. Great, powerful storyline with battle gameplay and role play progression. Totally wrong, too bad this map ain't it, fortunately this project is even better! <RyanWin> It’s going to be different for sure
<QueenGambit> It’s like a wiki system. Anybody can participate and discuss which battles/events to be made as a map and make it. Be a lot of work to put 100 battles.
<RyanWin> Combined effort will make it easier.
<QueenGambit> other than that book event with the 7 templars, what other raid events do you have in mind?
<RyanWin> a raid on Kerrigan at some point
<QueenGambit> right
<RyanWin> And of course that: http://starcraft.wikia.com/wiki/Battle_of_the_First_Overmind_(Shadow_Hunters)
<QueenGambit> down the road when this project has solidified with a few raids published, have you thought about creating OTHER KINDS of maps using these existing characters players made?
<RyanWin> I’ve actually thought about doing the Starship troopers outpost defense as a map where you can get minerals for buying stuff using the Starcraft Universe units . But that’s a while down the road.
<QueenGambit> Yeah, Starship Troopers Outpost Defense was a good map.
<RyanWin> Someone made a TPS version of it in Starcraft2 that was kinda fun but died off the popularity charts.
<QueenGambit> Yeah i played that too. Did you by any chance play sc1?
<RyanWin> Yes of course.
<QueenGambit> So the 1st map that will be published will be a Terran and Protoss city with an intro dungeon boot camp of some sort?
<RyanWin> No, first map that will be published will be a battle against Xava'tor in some Tal'Darim ruins on Aiur.
<QueenGambit> Ah, that okay
<RyanWin> That’s the demo
<QueenGambit> Right, right.
<RyanWin> For people to playbalance.
<QueenGambit> Yes, that’s a good idea too. Publish a map for others to try out and balance. Once there’s a good trend established, it will be easier to create the other scenarios
<RyanWin> after that the second map will probably be a PvP map
<QueenGambit> Oh that would be interesting.
<RyanWin> So we can playabalcne PvE and PvP and I do plan on implementing a duel feature to the PvE maps at some point.
<QueenGambit> So did Blizzard give you the go-ahead to use the name: World of Starcraft?
<RyanWin> No, but they gave me the green light on Starcraft Universe or Starcraft Chronicles.
<QueenGambit> My vote goes for Starcraft Universe
<RyanWin> I’m thinking that too even though Chronicles does fit the time travel/memory thing better still a toss up.
<QueenGambit> Chronicles fits the technical description but Universe word is more pure, more common, and more easily spelled.
<RyanWin> And rolls off the tongue better.
<QueenGambit> SCU? SGU?
<RyanWin> *laughs* <QueenGambit> Starcraft Universe - Battle of Xava'tor, Starcraft Universe - Battle of the 1st Overmind, etc…
<RyanWin> All on the top of the popularity list
<QueenGambit> Oh, no way!
<RyanWin> Well maybe under Nexus Wars.
<QueenGambit> All on the featured map.
<RyanWin> That would be tight.
<QueenGambit> there will be a another button on the Battle.net, "Starcraft Univserse" button
<RyanWin> *laughs*
<QueenGambit> Okay, tonight I’ll make a funny Battle.net mod picture on that. Anyway, you said you were a musician on one post in your forums.
<RyanWin> Yeah, and 2D animator.
<QueenGambit> Are you interested in putting custom music in these maps? If so, may I help you? I play Violin, Piano, Guitar, and I listen to this 24/7: http://www.youtube.com/user/DragonstarDT#p/c/0/RJVz0la9FnE
<RyanWin> Nice... well I’ve already "hired" 2 professional musicians
<QueenGambit> Haha okay, that’s just pseudo, I’m sure me and others can still share some music pieces anyway
<RyanWin>http://www.youtube.com/watch?v=btnTtiaSN1U, you can listen to my music there and watch quick cartoon
<QueenGambit> nice music, did you do the cartoon too?
<RyanWin> yes
<QueenGambit> *laughs* someone loves their FruityLoops* I like the cartoon, it is intense and it looks like Ratchet and Clank
<RyanWin> *laughs* thanks.
<QueenGambit> TBH, I’m not too thrilled with the uber techno beat. I have a website suggestion
<RyanWin> Sixen is making us a new forum
<QueenGambit>http://www.ucoz.com/is a free domain and site place. You can make easy sites as well as have things like a forum, check out what i did in a day: http://www.desertstrike.ucoz.com
<RyanWin> Whoa nice!
<QueenGambit> I dunno if sixen can do that. There are over 1000 nice web templates to choose from OR u can custom make your own. Plus the website is free. And I have established an account with www.dot.tk so that i have the website: www.desertstrike.tk
<RyanWin> Are you volunteering to make one for us?
<QueenGambit> Oh definitely. We can arrange another get together and browse and look up other template you might want to use within that site.
<RyanWin> Do me a favor, get in touch with Sixen, and hash things out with him
<QueenGambit> Okay, I'll try to talk to him later, lets continue the discussion.
<RyanWin> Ok.
<QueenGambit> Don't judge but the only "raid" I've seen is that viral Leeroy Jenkins video where a bunch of people go and get pwned by bats? I've played other MMORPGs, can you tell me if this is basically a raid - Group of players go inside and explore a dungeon. It’s usually linear and at the end of the dungeon, there’s a big boss fight? And the setting doesn't have to be dungeon per se, any place with lots of extreme hard mobs and a big boss at the end?
<RyanWin> Yeah that’s the jist of it but the thing I want to do that will set this aside from other MMO's is complex scripted AI for all encounters. Boss fights will involve a lot of thinking and strategy to overcome and will be visually attractive.
<QueenGambit> random question, is Starcraft Universe okay with blizzard?
<RyanWin> yes
<QueenGambit> Yeah these raid battles take a lot of time and thought.
<RyanWin> Yes my favorite thing to do is script AI boss fights, and trigger effects
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Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | Re: QueenGambit's Q&A for game's development « Reply #8 on Jan 23, 2011, 8:14am » | |
Hey thanks for taking the time to do this!
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urielnam New Member
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Joined: Jan 2011 Gender: Male  Posts: 3 Karma: 0 |  | Re: QueenGambit's Q&A for game's development « Reply #9 on Jan 23, 2011, 8:31am » | |
Ryan, you think maybe we should tidy it up a bit and send it to SC2mapster? Or the Blizzforums? Some really interesting info in there.
I could do it, but I can't publish your stuff without your permission.
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queengambit Moderator
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Live for the Swarm
![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Jan 2011 Gender: Female  Posts: 17 Location: Seattle Karma: -1 |  | Re: QueenGambit's Q&A for game's development « Reply #10 on Jan 23, 2011, 4:06pm » | |
Our plan now is creating a new site with a new forums. The new site will provide general information regarding this map project. the front page will also help clear up some misunderstandings about this map project.
This map project is NOT a World of Warcraft in Space mmo.
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Ryan Administrator
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Joined: Jan 2011 Gender: Male  Posts: 88 Karma: 11 |  | Re: QueenGambit's Q&A for game's development « Reply #11 on Jan 23, 2011, 8:17pm » | |
Not exactly.. but once the whole thing's done it will feel like it.
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Emberine New Member
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Joined: Jan 2011 Gender: Male  Posts: 30 Location: Kansas, US Karma: 0 |  | Re: QueenGambit's Q&A for game's development « Reply #12 on Jan 23, 2011, 9:39pm » | |
i sdont think it needs to be said, but there's alot of critics out there, and alot of wow-babies. a ton of people will try to say wow-clone (lots already have) and even more will try to say its a wanna be wow. you need to do ur best to make it... oh how to put it... make it "its own game" ya know? unlike any other, unique and vivid and interactive and immersive. i have faith in you all, but i also have faith that there will be a ton of people trying to berate you and the project. alot of elitist people who think they can do better (id love to see them try, if they could then they would have already) figured id warn you... as always trying to give u as many pointers as i can. im sure you already have heard this, or had someone tell you already. but id still like to make sure you know, that its there in your mind. if you ever hit a brickwall, and feel like your game is feeling to "wow-y", put a post up asking for tips. im sure u will already, but as i said... just putting it out there so you wont forget. we're here for you!
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"Burn them all, let God sort 'em out." |
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